The global clock used for animation timing.
Max expected animation object at the same time, will be auto expand if needed
Adds an animation to the controller. If another animation with the same ID exists, it is removed first.
Animation configuration.
The registered animation option reference.
Removes an animation by its external ID.
The ID used when adding the animation.
If true, calls onEnd(forced = true) before removal.
Updates all active animations. Should be called once per frame.
PronotronAnimator - Controls scheduling, updating, and lifecycle management of animations.
Example